![brent weinbach piano brent weinbach piano](https://images.squarespace-cdn.com/content/v1/5a9f0688e74940820d55fab2/1545515747084-6IOGWHPL3G07IGC46JW3/Photo+Dec+20%2C+10+20+43+PM.jpg)
This homework has four main components: coding and building your scene graph, using OpenGL functions to pass geometry from your CPU to your GPU, writing GLSL shader code, and adding a simple Qt GUI element to display your nodes. (4 pts) In the OpenGL Shading Language (GLSL), what is a uniform variable? What is an "in" variable? What is an "out" variable? How does a vertex shader pass data to a fragment shader?.What do these variables represent? How are they given values in the first place? (4 pts) The ShaderProgram class has several member variables of type int, such as attrPos and unifModel.
![brent weinbach piano brent weinbach piano](http://cdn.ebaumsworld.com/2012/03/82410572/pianist.jpg)
If func() is invoked by dereferencing a pointer to a Base that actually points to an instance of Derived, how does the compiler know which implementation of func() to call? Both classes implement a non-virtual function called func(). (7 pts) In C++, what is a virtual function and how does it relate to object polymorphism? Say I have a class Base and a class Derived that inherits from Base.Written in your readme.txt file along with your documentation of your project. Read and answer the following conceptual questions. Will help you learn and provide a useful reference for futureīefore you begin the programming portion of this homework assignment, Ideally, you shouldĪlso the answer to your question or solution to your bug. The topic you were looking up/discussing. Or get help from, and every URL you use, except as noted in theĬollaboration policy. Make sure the date and time, the names of everyone you work with Maintain a log of all help you receive and resources you use.
#BRENT WEINBACH PIANO DOWNLOAD#
When your project runs successfully, you should see the following scene (yes, that black area on top of the sphere is expected due to a missing triangle):Ĭlick here to download the code. Its functions and classes use the same terminology as the linear algebra libraries you wrote, such as vec4 and mat4, so it should be fairly easy to pick up.
#BRENT WEINBACH PIANO CODE#
Instead of using the linear algebra libraries you wrote for the first homework assignment, we have provided you with a code library called GLM.
![brent weinbach piano brent weinbach piano](https://cdns-images.dzcdn.net/images/artist/b7421776997620b4b090976d22135d78/500x500.jpg)
This homework is particularly notable because it is a standalone assignment you will not need to incorporate any code from homeworks 1, 2, or 3 into this project.
#BRENT WEINBACH PIANO FREE#
You are free to organize your code and classes however you like as long as they adhere to the requirements outlined below. You can also create your own Qt project from scratch with an OpenGL widget and add the requisite files if you so choose. The supplied code will also contain an example of techniques for drawing shapes with OpenGL using Vertex Buffer Objects. We will provide you with a basic Qt GUI that consists of only a window with an OpenGL widget. To familiarize yourself with OpenGL and extend your knowledge of object-oriented programming and memory management.